Part-time Lecturer
September 2024 - Current
Staffordshire University
In my current role, I provide comprehensive support to the
students by clarifying complex concepts and guiding them
through their assignments. I address general inquiries related
to game development, ensuring that students fully grasp the
course material. Additionally, I demonstrate best practices in
code readability, testing, and bug fixing, thereby promoting
high standards in game development and enhancing the overall
learning experience.
Student Demonstrator
March 2024 - June 2024
Participate in overseeing Level 4 sessions by delivering
extensive assistance to peers, encompassing the clarification
of concepts, provision of assignment guidance, and addressing
general inquiries pertinent to Games Development.
Learning Outcomes: Communication skills; Code Readability;
Bulldog Scrum at Staffordshire University
2022 - 2023
Placement Year as Game Development SPO
Game Development SPO
As an aspiring Game Developer, I've significantly developed my
skills in Unreal and Unity engines, focusing on prototyping
and game mechanics design. This placement was a catalyst for
growth, allowing me to connect with experienced developers
worldwide and learn valuable industry insights.
A notable challenge was a time-intensive task early in my
placement, teaching me the importance of effective time
management and organization—a skill I've since mastered. My
role was pivotal in developing game mechanics and systems,
ensuring functional and engaging gameplay. I also gained
client interaction experience, further diversifying my
professional abilities.
Through this placement, I've honed my technical skills,
embraced collaborative learning, and improved my project
management capabilities, preparing me for a dynamic role in
game development.
Learning outcomes: Writing clean and efficient code;
Collaboration skills; Design Patterns; Organising skills;