Part-time Lecturer
September 2024 - Current
Staffordshire University
In my current role, I provide comprehensive support to the students by clarifying complex concepts and guiding them through their assignments. I address general inquiries related to game development, ensuring that students fully grasp the course material. Additionally, I demonstrate best practices in code readability, testing, and bug fixing, thereby promoting high standards in game development and enhancing the overall learning experience.
Student Demonstrator
March 2024 - June 2024
Participate in overseeing Level 4 sessions by delivering extensive assistance to peers,
encompassing the clarification of concepts, provision of assignment guidance,
and addressing general inquiries pertinent to Games Development.
Learning Outcomes: Communication skills; Code Readability;
Bulldog Scrum at Staffordshire University
2022 - 2023
Placement Year as Game Development SPO
Game Development SPO
As an aspiring Game Developer, I've significantly developed my skills in Unreal and Unity engines, focusing on prototyping and game mechanics design. This placement was a catalyst for growth, allowing me to connect with experienced developers worldwide and learn valuable industry insights.
A notable challenge was a time-intensive task early in my placement, teaching me the importance of effective time management and organization—a skill I've since mastered. My role was pivotal in developing game mechanics and systems, ensuring functional and engaging gameplay. I also gained client interaction experience, further diversifying my professional abilities.
Through this placement, I've honed my technical skills, embraced collaborative learning, and improved my project management capabilities, preparing me for a dynamic role in game development.
Learning outcomes: Writing clean and efficient code; Collaboration skills; Design Patterns; Organising skills;