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Shahil Saha

Games Development Student at Staffordshire University

A postgraduate student currently pursuing an MSc in Software Engineering, having previously completed a BSc (Hons) in Game Development at Staffordshire University. My passion for games began at the age of five, not just as a player, but as someone fascinated by how games are built and brought to life. That early curiosity evolved into a clear goal: to turn my interest in gaming into a meaningful career. With a solid foundation in game development and a growing expertise in software engineering, I now focus on combining creative design with technical problem-solving—whether in interactive applications, gameplay systems, or robust backend services. I'm always seeking new challenges that allow me to push boundaries and enhance my knowledge in these domains.

Experience

Skills

TypeScript

UE5

C#

Unity

Node js

C++

Github

Projects

Zombie Dash

Zombie Dash
UnityGoogle Play
A 2D side-scrolling physics-based car platformer where players drive through challenging obstacle-filled levels, avoiding randomly moving zombies and hazards to reach the finish line. The game features realistic vehicle physics, achievement integration with Google Play Services, and progressively challenging gameplay.

Goblin Siege

Goblin Siege
UE5
Developed a tower defense game featuring strategic building placement, upgradeable defenses, resource management, AI-driven enemies, and phase-based wave progression. The project emphasizes tactical gameplay, advanced AI behavior using Behavior Trees and EQS, and optimized, modular systems built with C++ and Unreal Engine.

Antinal Island

Antinal Island
Unity
Collaborated in a game jam to develop a 3D top-down strategy game where players strategically place ant towers to defend magical orbs from invading enemy ants. The game features tower placement, spline-based enemy movement, wave progression, and resource management within a fast-paced experience.

Strike

Strike
UE5
Developed a multiplayer third-person shooter featuring online session hosting, Capture the Flag gameplay, scoring, and an in-game currency system. The project focused on implementing reliable network replication to ensure synchronized gameplay and a seamless multiplayer experience across connected players.

Education

Hobbies

Coding

Cooking

Music

Travelling

Gaming

Contact